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Post by jay992 on May 4, 2009 17:36:48 GMT -5
Image I did of Avengers vs Dark Avengers I'd appreciate some critique feel free to be brutally honest so I can learn, I can cry to sleep anytime
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Post by mistresslegato on May 5, 2009 1:46:42 GMT -5
I'd say just work on your hands a bit! This is looking fabulous!
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Post by Zimmerman on May 5, 2009 13:32:18 GMT -5
Good start so far! I agree with the hands comment. They're the hardest to draw so keep practicing with them. Everybody (except Cap) is on one plane, either side or front for the most part. Try to mix it up for more dynamic composition. A major battle is about to take place and the feeling isn't there for tackling such an intense situation.
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Post by chargedgraphite on May 6, 2009 9:47:12 GMT -5
Yeah, this looks ' good ' but, could be great. I agree with the rest of the gang on this. Check into drawing hands. A recommendation is to simplify them...draw then from a basic joint by joint method, as if you were drawing a mecha or transformer base structure, then overlay the human muscles lightly, as to not over do it.
Clarify your joint structure base. That's the biggest issue. Also, work on your scaling and proportions to the rest of the character's body. That Spiderwoman is a prime example of how disarrayed it is. Work on your base drawing a little better. If that hand is on the far side of her body, then the hand surely shouldn't be the same size as her head.
Watch your noses and facial features as well...making them sleek is nice but remember that a nose does stick out and if you don't set it as it's own 3D feature in the baseline, it will continue to have that ' Michael Jackson ' razor ridge look, as some of the characters have now...Capt. America is an example of this.
As for your overall layout, we are trying to create a 3D look within a 1D plain. Keep that in mind. You control the depth of that space...use multiple view points for something like this.
Some artists tend to overlook that aspect and think of it as a single perspective shot. On this level, with this number of characters, you really need to focus on the image as if it is a 3D area that they are in, at the very least a ballroom, to give the image the space it needs. From there, you will be able to move the characters around and spread them out as some of the other guys have mentioned. This stand-off shouldn't look like a 5th grade dance.
It should look like these guys are about ready to tear each other apart. In this situation, I suggest that you keep away from the iconic poses of the characters standing strong with their arms crossed and upright, powerful and blah, blah, blah...this is suppose to be a heated moment, which would call for heated responsive positioning...Wolverine is the only one that really shows that on either side.
Spiderman looks like he is going to ' grab his clone partner ' for a square dance swing. Ironman not standing at the ready, with his hands glowing with a pulse shot charged to go would be a much more effective pose, for another example.
If you take anything from this, know that in a battle, if the characters aren't in a ' strike position ', they aren't there to fight.
So, spread your characters out in layers vertically as well as horizontally within the panel, work on your baseline sketches to control your anatomical issues, get your characters ' into character ' for the scene and then try it again.
Nice work, keep practicing and you'll get there. Not to mention will have a much better product for your effort.
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Post by jay992 on May 10, 2009 22:56:08 GMT -5
thanks for the feedback guys....here's an update on the process of a more interesting composition (hopefully).....as for the hands and michael jackson nose......that's gonna need more time for adjustments....hopefully I can get some feedback on positioning and anatomy before I get crackin on refinements.....but if no one replies, I'll get to it within the next day anyways
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Post by chargedgraphite on May 11, 2009 9:45:48 GMT -5
This looks much better. Watch the Wolverine in the right side though...that hand is WAY too large for the foreshortening effect you were going for. It would be right in the other one's face at that scale.
As for the Wolverine on the left, that fist is good, however, the claw on the left looks like it is coming out of someplace in the side of his hand. It's bent.
A tip on getting this right is to sketch the claws with the baseline going through the forearm right out to the tips and then checking the length to make sure they match with what the arm can hold in your drawing. This technique will prevent you from over or under extending the claws and them looking jacked up.
I see where you are going with this. You use lighter, quicker lines when sketching the framework for more dynamic poses like that of Cap and Spiderman but on the guy in the right bottom corner, you use a simple animator's stiff framework. Before you move forward on this, I would highly suggest using that softer sketching on all your characters, to define them accordingly for the more smooth and finished look. Your spiderman is very professional looking, even at this stage, where your other characters aren't. That's where your money is hiding...in tuning that skill for everything you draw.
The nose and hand issue should clear up once you use the lighter sketching technique, as you have on the figures on the bottom left and for Spiderman. Draw through your layouts and complete the figure construct. Also, study some anatomy on the arms and hands, as to how they are and work together in size and purpose.
Keep it up. It's getting there.
One more thing...Even though it looks GREAT, don't change Spideman's eyes, as they are a static design and don't move with his expression. An editor will bust you on that one.
Still, getting to be a great piece.
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Post by jay992 on May 14, 2009 0:42:10 GMT -5
Thanks for the quick reply CG appreciate the input.....I can probably keep coming out with different concepts for this and re-draw it over....and over.....and over again
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Post by chargedgraphite on May 23, 2009 8:00:01 GMT -5
Heh, no need to do that. However, I would like to suggest a method that may help you out a lot faster on correcting a few of these issues.
Working with each character in this original sketch, one at a time, draw 20 or so sketches of every possible position you can think of; close-ups, fighting, talking, etc.
Next, move into another set of 10-15 sketches the are more finished and fleshed out but, not completed. More like what you have here in your Avengers work.
Finally, combine the characters in 10-15 sketches, with the focus being on having the characters interactive; fighting, talking, etc. Show their differences. Cap and Wolverine have a number of anatomical differences; weight, height, build, posture, etc.
This exercise will bring your work to a whole new level, as we tend to habitually only sketch 1 character at a time and only combine them in finished pages and larger pieces like your example.
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